|
''NoviCraft''〔(【引用サイトリンク】title=NoviCraft testing the functionality of groups. A solo effort is enough neither in a game or in life itself. )〕〔(【引用サイトリンク】title=NoviCraft: virtual world team building. )〕〔(【引用サイトリンク】title=Novicraft – game space meets business training )〕 is a serious game which supports business customers in social excellence, in learning to construct shared understanding together with different people in changing contexts. It is a total conversion mod for ''Unreal Tournament 2004'' developed by LudoCraft ltd. and TeamingStream ltd and was commercially released in 2008. The latter has received many awards in several games development competitions, and Former company has been selected among the 25 most interesting IT start-ups in Finland by Tietoviikko.〔Tässä ovat Suomen 25 mielenkiintoisinta it-startupia, 6 February 2010; http://www.tietoviikko.fi/taustat/article371633.ece〕 Despite the young age of the serious game itself, the history of NoviCraft game goes back to the year 2002, when the first generation of the game was developed for research purposes at the University of Oulu, Finland to find out whether computer games could be used for learning . In 2009 NoviCraft game was granted with the best e-learning solution of the year –award in Finland’s E-learning Center’s competition (E-oppimiskeskus)〔(NoviCraft is the best eLearning product 2009 - TeamingStream's training game wins award )〕 == Background == NoviCraft is a serious video game using Unreal Engine that puts teams to solve problems together through a virtual adventure placed on a prison island. The problems are solved precisely through the joint conversation and coordinated activities, where every puzzle requires all participants’ activity and part taking into the conversation. Through game experiences NoviCraft supports business customers in social excellence, in learning to construct shared understanding together with different people in changing contexts. Furthermore, players will learn the meaning and importance of * Communication * Leading and building of psychological safety, giving and receiving help * Coordination, and goal orientation * Think-aloud; Sharing existing knowledge * Challenges with working in distributed virtual teams, strategy creation, and risk taking * Planning your work and executing according to the plan Due to the immersive nature of 3D games, the players are quickly engaged and behave in the way most natural to them since it is very hard to keep up a different role in the intensive game situations. The design of game requires active participation and demands the team members to negotiate and make decisions. It has been found that each player’s avatar reinforces the active participation and gives new possibilities to share knowledge and monitor the stage of the other players. The game turns into an experience, which makes it a fruitful reference for further discussions concerning the players’ way of communicating, acting in new and surprising situation and making joint decisions. By discussing about those experiences we stimulate people to be aware of their own behaviour as well as to understand better the challenges of group dynamics of their work community, teamwork and leadership 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Novicraft HRD game」の詳細全文を読む スポンサード リンク
|